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Rigging in animation is the process of creating a digital skeleton or structure, known as a rig, that allows animators to manipulate and control a character or object's movement. It involves defining joints, bones, and control points, which are used to deform and pose the 3D model. Animators use the rig to create realistic movements, such as walking, facial expressions, and more. Rigging is a crucial step in the animation pipeline, enabling smooth and expressive character animation.
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